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- on exitFrame
- global ppl, advance, foes
- set the memberNum of sprite getAt(ppl, 1) to member(the memberNum of sprite getAt(ppl, 1) + 1, 2)
- set the locV of sprite getAt(ppl, 1) to the locV of sprite getAt(ppl, 1) + 17
- if sprite(getAt(ppl, 1)).flipH = 0 then
- set the locH of sprite getAt(ppl, 1) to the locH of sprite getAt(ppl, 1) + 17
- else
- set the locH of sprite getAt(ppl, 1) to the locH of sprite getAt(ppl, 1) - 17
- end if
- end
-